Adventures with Raspberry Pi: A Librarian’s Introduction

Raspberry Pi
A Raspberry Pi computer

A Raspberry Pi computer (image credit: Wikimedia Commons)

Raspberry Pi, a $35 fully-functional desktop computer about the size of a credit card, is currently enjoying a high level of buzz, popularity, and media exposure. Librarians are, of course, also getting in on the action. I have been working with a Raspberry Pi to act as a low-power web server for a project delivering media-rich web content for museum exhibits in places without access to the internet. I’ve found working with the little Linux machine to be a lot of fun and I’m very excited about doing more with Raspberry Pi. However, as with many things librarians get excited about, it can be difficult to see through the enthusiasm to the core of the issue. Is the appeal of these cute little computers universal or niche? Do I need a Raspberry Pi in order to offer core services to my patrons? In other words: do we all need to run out and buy a Raspberry Pi, are they of interest to a certain niche of librarians, or are Raspberry Pi just the next library technology fad and soon to go the way of offering reference service in Second Life? 1 To help us answer this question, I’d like to take a moment to explain what a Raspberry Pi device is, speculate who will be interested in one, provide examples of some library projects that use Raspberry Pi, and offer a shopping list for those who want to get started.

What is Raspberry Pi

From the FAQ at raspberrypi.org:

The Raspberry Pi is a credit-card sized computer that plugs into your TV and a keyboard. It’s a capable little PC which can be used for many of the things that your desktop PC does, like spreadsheets, word-processing and games. It also plays high-definition video. We want to see it being used by kids all over the world to learn programming.

This description from Raspberry Pi covers the basics. (H2G2 has a more detailed history of the project.) A Raspberry Pi (also known as a Raspi, or an RPi) is a small and inexpensive computer designed to extend technology education to young students who don’t currently have access to more expensive traditional computers. The Raspberry Pi project counteracts a movement away from general-purpose computing devices and toward internet appliances and mobile devices. The Pew Internet and American Life Project notes that: “smartphone owners, young adults, minorities, those with no college experience, and those with lower household income levels are more likely than other groups to say that their phone is their main source of internet access.2 Access to the internet today is pervasive and less expensive than ever before, but also more likely to come from an appliance or mobile device and without the programming tools and command-line control that were standard for previous generations of computer users. This means a smaller percentage of computer users are likely to pick up these skills on their own. Raspberry Pi offers a very-low cost solution to this lack of access to programming and command-line tools.

In addition to the stated goal of the Raspberry Pi organization, a lot of adults who already have access to technology are also very excited about the possibilities enabled by the small and cheap computing platform. What sets the Raspberry Pi apart from other computers is its combination of small size and low price. While you can do very similar things with a re-purposed or salvaged computer system running Linux, the Raspberry Pi is much smaller and uses less power. Similarly, you can do some of these things with a similarly-sized smart-phone, but those are much more expensive than a Raspberry Pi. For the technology hobbyist and amateur mad scientist, the Raspberry Pi seems to hit a sweet spot on both physical size and cost of entry.

The heart of the Raspberry Pi (or RPi) Model B is a Broadcom system-on-a-chip that includes a 700mhz ARM processor, 512mb RAM, USB and Ethernet controllers, and a graphics processor capable of HD resolutions. According to the FAQ its real-world performance is on par with a first generation Xbox or a 300mhz Pentium II computer. In my personal experience it is powerful enough for typical web browsing tasks or to host a WordPress based web site. Raspberry Pi devices also come with a GPIO (general purpose input and output) port, which enables an RPi to control electronic circuits. This makes the RPi a very flexible tool, but it doesn’t quite provide the full functionality of an Arduino or similar micro-controller3.

Out of the box, a Raspberry Pi will require some extra equipment to get up and running. There is a shopping list included at the bottom of the article that contains known working parts. If you keep boxes of spare parts and accessories around, just in case, you likely already have some of these parts. In addition to a $35 Raspberry Pi model b computer, you will definitely need an SD card with at least 4gb storage and a 5 volt 1 amp (minimum) micro-usb power supply. An extra cell phone charger looks like the right part, but probably does not put out the minimum amperage to run an RPi, but a tablet charger likely will. You can read the fine print on the ‘wall wart’ part of the charger for its amperage rating.  If you want to use your Raspberry Pi as a workstation4, you’ll also need an HDMI cable, a digital monitor and a USB keyboard and mouse. Any USB keyboard or mouse will work, but the monitor will need to have an HDMI input. 5 Additionally, you may also want to use a USB wifi adapter to connect to wireless networks and since the Raspberry Pi has only two USB ports, you may also want a powered USB hub so you can connect more peripherals. The Raspberry Pi unit ships as a bare board, so you may want to keep your RPi in a case to protect it from rough handling.

Who is the Raspberry Pi for?

Now that we’ve covered what kind of kit is needed to get started, we can ask: are you the kind of librarian who is likely to be interested in a Raspberry Pi? I’ve noticed some “enthusiasm fatigue” out there, or librarians who are weary of overhyped tools that don’t provide the promised revolution. I love my Raspberry Pi units, but I don’t think they have universal appeal, so I’ve made a little quiz that may help you decide whether you are ready to order one today or pass on the fad, for now.

  1. Are you excited to work in a Linux operating system?
  2. Are you willing to use trial and error analysis to discover just right configuration for your needs?
  3. Do you enjoy the challenge of solving a living problem more than the security of a well-polished system?

If the answer to all three of these questions is an enthusiastic YES, then you are just the kind of librarian who will love experimenting with a Raspberry Pi. If your enthusiasm is more tempered or if you answered no to one or more of the questions, then it is not likely that a Raspberry Pi will meet your immediate needs. RPi are projects not products. They make great prototypes or test-boxes, but they aren’t really a turn-key solution to any existing large-scale library problems. Not every library or librarian needs a Raspberry Pi, but I think a significant number of geeky and DIY librarians will be left asking: “Where have you been all my life?”

If you are a librarian looking to learn Linux, programming, or server administration and you’d rather do this on a cheap dedicated machine than on your work machine, Raspberry Pi is going to make your day. If you want to learn how to install and configure something like WordPress or Drupal and you don’t have a web server to practice on (and local AMP tools aren’t what you are looking for) a Raspberry Pi is an ideal tool to develop that part of your professional skill set. If you want to learn code, learn robotics, or build DIY projects then you’ll love Raspberry Pi. RPi are great for learning more about computers, networks, and coding. They are very educational, but at the end of the day they fall a bit more on the hobby end of the spectrum then on the professional product end.

Raspberry Pi Projects for Librarians

So, if you’ve taken the quiz and are still interested in getting started with Raspberry Pi, there are a few good starting points. If you prefer printed books O’Reilly Media’s Getting Started with Raspberry Pi is fantastic. On the web. I’ve found the Raspberry Pi wiki at elinux.org to be an indispensable resource and their list of tutorials is worth a special mention. Adafruit (an electronics kit vendor and education provider) also has some very good tutorials and project guides. For library specific projects, I have three suggestions, but there are many directions you may want to go with your Rasberry Pi. I’m currently working to set mine up as a web server for local content, so museums can offer rich interpretive media about their exhibits without having to supply free broadband to the public. When this is finished, I’m going to build projects two and three.

  • Project One: Get your RPi set up.

This is the out-of-the-box experience and will take you through the set up of your hardware and software. RaspberryPi.org has a basic getting started guide, Adafruit has a more detailed walkthrough, and there are some good YouTube tutorials as well. In this project you’ll download the operating system for your Raspberry Pi, transfer it to your SD card, and boot up your machine, and perform the first time setup. Once you’re device is up and running you can spend some time familiarizing yourself with it and getting comfortable with the operating system.

  • Project One-Point-Five: Play with your Raspberry Pi

Once your credit card sized computer is up and functional, kick the tires. Check out the graphical interface, use the command line, and try running it headless. Take baby steps if baby steps are what is fun and comfortable, or run headlong into a project that is big and crazy; the idea here is to have fun, get used to the environment, and learn enough to ask useful questions about what to do next. This is a good time to check out the Adafruit series of tutorials or elinux.org’s tutorial list.

  • Project Two: Build an Information Kiosk to Display Local Mass Transit Information

http://blog.bn.ee/2013/01/11/building-a-real-time-transit-information-kiosk-with-raspberry-pi/

I found this on the elinux list of tutorials and I think it is great for libraries, provided they are in an area served by NextBus or a similar service. The tutorial walks users through the process of building a dedicated information kiosk for transit information. The steps are clear and documented with photographs and code examples. Beginning users may want to refer to other references, such as the O’Reilly Book or a Linux Tutorial to fill in some gaps.  I suspect the tricky bit will be finding a source for real-time GPS telemetry from the local transit service, but this is a great project for those who have worked through basic projects and are ready to build something practical for their library.

  • Project Three: Build a Dedicated OPAC Terminal.

While dedicated OPAC terminals may no longer be the cutting edge of library technology, our patrons still need to find books on the shelves. Library Journal’s Digital Shift blog and John Lolis from the White Plains public library describe a project that uses the Raspbian OS to power a catalog-only public terminal. The concept is straight-forward and working prototypes have been completed, but as of yet I do not see a step-by-step set of instructions for the beginner or novice. As a follow up to this post, I will document the build process for TechConnect. The gist of this project is to set up a kiosk-type browser, or a browser that only does a set task or visits a limited range of sites, on the Raspberry Pi. Eli Neiberger has raised some good questions on Twitter about the suitability of RPi hardware for rough-and-tumble public abuse use, but this is the sort of issue testing may resolve. If librarians can crowd-source a durable low-cost OPAC kiosk using Lolis’ original design, we’ll have done something significant.

Raspberry Pi Shopping List

As mentioned above, you may have many of these items already. If not, I’ve purchased and tested the following accessories for a couple of Raspberry Pi projects.

Basic Kit: (parts sourced through Amazon for ease of institutional purchase. Other sources may be preferable or less expensive.)

Accessories:

Raspberry Pi kits (Some vendors have put together full kits with a wide range of parts and accessories. These kits include breadboards and parts for arduino-type projects.)

Notes

  1. Good and necessary work is still being done in Second Life, but it has become a niche service, not a revolution in the way we provide library services.
  2. http://www.pewinternet.org/~/media//Files/Reports/2012/PIP_Digital_differences_041312.pdf
  3. Check out this forum thread for a basic distinction between Arduino and Raspberry Pi.
  4. The alternative is to run it ‘headless’ over your network using SSH.
  5. Monitors with DVI input will work with a small and cheap HDMI to DVI adaptor. Analog monitors–the ones with blue VGA connectors–will work if you purchase an HDMI to VGA converter-adapter which start around $20.

The Mobile App Design Process: A Tube Map Infographic

Last June I had a great experience team-teaching a week-long seminar on designing mobile apps at the Digital Humanities Summer Institute (DHSI). Along with my colleagues from WSU Vancouver’s Creative Media and Digital Culture (CMDC) program, I’ll be returning this June to the beautiful University of Victoria in British Columbia to teach the course again1. As part of the course, I created a visual overview of the process we use for app making. I hope you’ll find it a useful perspective on the work involved in crafting mobile apps and an aid to the process of creating your own.

topological map of the mobile app design process

A visual guide to the process of designing and building mobile apps. Start with Requirements Analysis in the upper-left and follow the tracks to Public Release. (Click for full-sized image.)

Creating the Tube Map:

I’m fond of the tube-map infographic style, also know as the topological map2, because of its ability to highlight relationships between systems and especially because of how it distinguishes between linear (do once) and recursive (do over and over) processes. The linear nature of text in a book or images in slide-deck presentations can artificially impose a linearity that does not mirror the creative process we want to impart. In this example, the design and prototyping loops on the tube-map help communicate that a prototype model is an aid to modeling the design process and not a separate step completed only when the design has been finalized.

These maps are also fun and help spur the creative process. There are other tools for process mapping such as using flowcharts or mind-maps, but in this case I found the topological map has a couple of advantages. First and foremost, I associate the other two with our strategic planning process, so the tube map immediately seems more open, fun, and creative. This is, of course, rooted in my own experience and your experiences will vary but if you are looking for a new perspective on process mapping or a new way to display interconnected systems that is vibrant, fun, and shakes things up a bit the tube map may be just the thing.

I created the map using the open source vector-graphics program Inkscape[3. http://inkscape.org/] which can be compared to Adobe Illustrator and Corel Draw. Inkscape is free (both gratis and libre) and is powerful, but there is a bit of a learning curve. Being unfamiliar with vector graphics or the software tools to create them, I worked with an excellent tutorial provided by Wikipedia on creating vector graphic topological maps3. It took me a few days of struggling and slowly becoming familiar with the toolset before I felt comfortable creating with Inkscape. I count this as time well spent, as many graphics used in mobile app and icon sets required by app stores can be made with vector graphic editors. The Inkscape skills I picked up while making the map have come in very handy on multiple occasions since then.

Reading the Mobile App Map:

Our process through the map begins with a requirements analysis or needs assessment. We ask: what does the client want the app to do? What do we know about our end users? How do the affordances of the device affect this? Performing case studies helps us learn about our users before we start designing to meet their needs. In the design stage we want people to make intentional choices about the conceptual and aesthetic aspects of  their app design. Prototype models like wireframe mock-ups, storyboards, or Keynotopia4 prototypes help us visualize these choices, eventually resulting in a working prototype of our app. Stakeholders can test and request modifications to the prototype, avoiding potentially expensive and labor intensive code revisions later in the process.

Once both the designers and clients are satisfied with the prototype and we’ve seen how potential users interact with it, we’re ready to commit our vision to code. Our favored code platform uses HTML 5, CSS 3, jQuery Mobile5, and PhoneGap6 to make hybrid web apps. Hybrid apps are written as web apps–HTML/JavaScript web sites that look and performlike apps–then use a tool like PhoneGap to translate this code into the native format for a device. PhoneGap translates a web app into a format that works with the device’s native programming environment. This provides more direct and thus faster access to device hardware and also enables us to place our app in official app stores. Hybrid apps are not the only available choice and aren’t perfect for every use case. They can be slower than native apps and may have some issues accessing device hardware, but the familiar coding language, multi-device compatibility, and ease of making updates across multiple platforms make them an ideal first step for mobile app design. LITA has an upcoming webinar on creating web apps that employs this system7.

Once the prototype has been coded into a hybrid app, we have another opportunity for evaluation and usability testing. We teach a pervasive approach that includes evaluation and testing all throughout the process, but this stage is very important as it is a last chance to make changes before sending the code to an app marketplace. After the app has been submitted, opportunities to make updates, fix bugs, and add features can be limited, sometimes significantly, by the app store’s administrative processes.

After you have spent some time following the lines of the tube map and reading this very brief description, I hope you can see this infographic as an aid to designing mobile web apps. I find it particularly helpful for identifying the source of a particular problem I’m having and also suggesting tools and techniques that can help resolve it. As a personal example, I am often tempted to start writing code before I’ve completely made up my mind what I want the code to do, which leads to frustration. I use the map to remind me to look at my wireframe and use that to guide the structure of my code. I hope you all find it useful as well.


From Cool to Useful: Incorporating hobby projects into library work

Cool or Useful? A guide to incorporating hobby projects into library work

Sometimes I have trouble creating a clear line between geeky hobby projects I do on my own time and professional tasks for MPOW (my place of work.) This time, the geeky-thing-I-think-is-cool is a LibraryBox. LibraryBox is a hardware hack created by Jason Griffey.  What I’m currently trying to work out is, is this project a viable solution to a practical work-place problem? Of course, I have to watch out for Maslov’s Law of the Instrument which can be paraphrased: “To a person with a hammer, every problem looks like a nail.” These days I’m seeing a lot of LibraryBox-shaped nails. I’m eager to find potential applications for my new toy tool. My project in today’s post is to describe the LibraryBox project and describe a method of determining whether or not it has a work-related application.

What is a LibraryBox?

A LibraryBox is a very portable pocket-sized device that serves up digital content to wifi devices. It is designed to provide free ebooks to readers with wifi devices but without access to reliable Internet or power. The best introduction to LibraryBox may be found on the LibraryBox site. Jason Griffey has done an excellent job with the site’s design and has written comprehensive instructions for building and deploying LibraryBoxen. The site describes the project as: “an open source, portable digital file distribution tool based on inexpensive hardware that enables delivery of educational, healthcare, and other vital information to individuals off the grid.”

The LibraryBox project was designed to solve a very specific kind of problem. It is useful in scenarios involving all of the following conditions:

  • Either no access or sporadic access to Internet and electrical utilities
  • a need to distribute digital content
  • users that have wifi enabled devices

In order to meet these objectives, the LibraryBox

  • uses inexpensive parts and hardware.
  • runs off of batteries and is highly portable.
  • uses open source software. (The code is both kinds of free; both libre and gratis.)
My LibraryBox

Building the LibraryBox was fun and easy. I bought the necessary parts: a mobile router, a large usb flash drive, plus an optional battery. (I’m using a Sony Cycle Energy CP-EL I found on sale at the grocery store for $13). Then I went through the instructions. The process is easy and straightforward. A friend of mine completed them while his baby daughter was down for a nap. I took a little longer because I didn’t read the instructions through before starting and did some steps out of order. If you more diligent with following directions than I am, Jason’s instructions will get you from start to finish easily and without a hitch. Once I had my LibraryBox up and running, I filled the flash drive with some free and creative commons licensed content. I tested it out and was happy to see that I could use it to download ebooks onto my phone, laptop, and tablet. Once I demonstrated that it worked, I began to look for practical applications where it could be more than just cool, I wanted my hobby project to be useful.  To keep myself honest and keep my project enthusiasm in check, I’m using a series of questions to help determine whether I’m being blinded by the new shiny thing or whether it is, in fact,  an appropriate tool for the job at hand. These questions help with the tool/toy distinction, especially when I’m under the spell of the law of the instrument.

Questions:
  1. Does this tool or technology offer a solution to an existing problem?
  2. If the answer to #1 is yes, does it solve the problem better (more efficiently, cheaply, etc.) than alternate solutions?
  3. Does this tool or technology introduce unintended consequences or side-effects that are worse than the original problem?
Applying the Questions:

There are two ready applications for a LibraryBox at MPOW. Neither directly involve the library, both involve faculty projects in our Creative Media and Digital Culture (CMDC) program. Both are interesting projects and both project leads have indicated interest in using a LibraryBox to solve a problem. The first case involves using a LibraryBox to allow visitors to a remote historical site the ability to download and install a mobile app. My colleague Brett Oppegaard is leading development of a mobile app to provide visitors to a historic site access to interpretive materials. The location is somewhat remote and mobile broadband coverage is spotty at best and varies depending on the cell provider. My thought was to provide visitors to the site a reliable method of installing and using the app. Applying the three questions from above to this project, I learned that the answers to the first two questions are an unqualified yes. It solves a real problem by allowing users to download a digital file without an active net connection. It does so better than alternate solutions, especially due to its ability to run off of battery power. (There are no utilities at the site.) However, the third question reveals some real difficulties. I was able to successfully download and install the app from its .apk file using the LibraryBox. However, the steps required to achieve this are too convoluted for non-technical end users to follow easily. In addition, the current version of the app requires an active Internet connection in order to successfully install, rendering the LibraryBox workaround moot. These issues may be able to be resolved with some hacking, but right now the LibraryBox isn’t a working solution to this project’s needs. We’ll keep it in mind as the project develops and try new approaches.

Fortunately, as I was demonstrating the LibraryBox to the CMDC faculty, another colleague asked me about using it to solve a problem he is facing.  John Barber has been working on preserving The Brautigan Library and re-opening it to submissions. The Brautigan Library is a collection of unpublished manuscripts organized in the spirit of  the fictional library described in Richard Brautigan’s novel The Abortion. The Brautigan Library manuscripts currently are housed at the Clark County Historical Museum and we tested the LibraryBox there as a source for providing mobile access to finding aids.  This worked, but there were speed and usability issues. As we tested, however, John developed a larger plan involving a dedicated tablet kiosk, a web-app template, and a local web server connected to a router in the building. While we did not choose to use LibraryBox to support this exhibit, it did spark useful conversation that is leading us in promising directions.

Next Steps:

After learning that the LibraryBox isn’t a turn-key solution for either project, I still have some productive work to do. The first step is to install a light-weight web server (lighttpd) on the hardware currently running LibraryBox. (Fortunately, someone has already done this and left directions.) It’s possible, but unlikely, that will meet our needs. After that we’re going to test our plans using more powerful hardware in a similar setup. I’ve acquired a Raspberry Pi to test as a web server for the project and may also try running a web server on a more powerful router than the TL-MR3020 LibraryBox is based on. (Some open-WRT capable routers have as much as 128mb of RAM, which may be enough.) There is also work to do on the Ft. Vancouver project. The next steps there involve working on-site with the design team to more clearly articulate the problem(s) we are trying to solve.

In both cases my hobbyist tinkering is leading to practical and productive work projects. In both cases the LibraryBox has served as an excellent kluge (jury-rigged temporary solution) and has helped us see a clearer path to a permanent solution. These solutions will probably not resemble my early amateur efforts, but by exercising a little discipline to make certain my toys tools  are being employed productively, I’m confident that my hobby tinkering has a place in a professional workplace. At very least, my leisure time spent experimenting is benefiting my professional work. I also think that the kind of questions used here have application when considering other library toys fads innovations.

 


Present Your Slides without Access to the Internet with Free IPad Apps

Librarians often use presentation slides to teach a class, run a workshop, or give a talk. Ideally you should be able to access the Internet easily at those places. But more often than not, you may find only spotty Internet signals. If you had planned on using your presentation slides stored in the cloud, no access to the Internet would mean no slides for your presentation. But it doesn’t have to be that way. In this post, we will show you how to locally save your presentation slides on your iPad, so that you will be fully prepared to present without Internet access. You will only need a few tools, and the best of all, those tools are all freely available.

1. Haiku Deck – Make slides on the iPad

If your presentation slides do not require a lot of text, Haiku Deck is a nice iPad app for creating a complete set of slides without a computer. The Haiku Deck app allows you to create colorful presentation slides quickly by searching and browsing a number of CC-licensed images and photographs in Flickr and to add a few words to each slide. Once you select the images, Haiku Deck does the rest of work, inserting the references to each Flickr image you chose and creating a nice set of presentation slides.

You can play and present these slides directly from your iPad. Since Haiku Deck stores these slides locally, you need access to the Internet only while you are creating the slides using the images in Flickr through Haiku Deck. For presenting already-made slides, you do not need to be connected to the Internet. If you would like, you can also export the result as a PowerPoint file from Haiku Deck. This is useful if you want to make further changes to the slides using other software on your computer. But bear in mind that once exported as a PowerPoint file, the texts you placed using Haiku Deck are no longer editable. Below is an example that shows you how the slides made with Haiku Deck look like.

Note. Click the image itself in order to see the bigger version.

So next time when you get a last-minute instruction request from a teaching faculty member, consider spending 10-15 minutes to create a colorful and eye-catching set of slides with minimal text to have it accompany your classroom instruction or a short presentation all on your iPad.

2. SlideShark – Display slides on the iPad

SlideShark is a tool not so much for creating slides as for displaying the slides properly on the iPad (and also for the iPhone).  In order to use SlideShark, you need to install the SlideShark app on your iPad first and then create an account. Once this is done, you can go to the SlideShark website (https://www.slideshark.com/) and log in. Here you can upload your presentation files in the MS PowerPoint format.

Once the file is uploaded to the SlideShark website, open the SlideShark app on your iPad and sync your app with the website by pressing the sync icon on top. This will display all the presentation files that have been uploaded to your SlideShark website account. Here, you can download and save a local copy of your presentation on your iPad. You will need the live Internet connection for this task. But once your presentation file is downloaded onto your SlideShark iPad app, you no longer need to be online in order to display and project those slides. While you are using your iPad to display your slides, you can also place your finger on the iPad screen which will be displayed on the projector as a laser pointer mark.

SlideShark also recently added the integration option with a user’s Dropbox or Box account and the support for playing the embedded video in a PowerPoint file.

3. Adapter

Last but not least, when you pack your iPad and run to your classroom or presentation room, don’t forget to take your adapter. In order to connect your iPad to a projector, you usually need a iPad-VGA adapter because most projectors have a VGA port. But different adapters are used for different ports on display devices. So find out in advance if the projector you will be using has a VGA, DVI, or a HDMI port.  (Also remember that if you have an adapter that connects your Macbook with a projector, that adapter will not work for your iPad. That is a mini DVI-VGA adapter and won’t work with your iPad.)

4. Non-free option: Keynote

Haiku Deck and SlideShark are both free. But if you are willing to invest about ten dollars for convenience, another great presentation app is Keynote (currently $9.99 in Apple Store). While Haiku Deck is most useful for creating simple slides with a little bit of text, Keynote allows you to create more complicated slides on your iPad. If you use Keynote, you also don’t have to go through SlideShark for the off-line display of your presentation slides.

Creating presentations on the Keynote iPad app is simple and uses the same conventions and user-interface as the familiar Keynote application for OS X. Both versions of Keynote can share the same presentation files, although care should be taken to use 1024 x 768 screen resolution and standard Apple fonts and slide templates. iCloud may be used to sync presentations between iPads and other computers and users can download presentations to the iPad and present without Internet access.

The iPad version of Keynote has many features that make Keynote loved by its users. You can add media, tables, charts, and shapes into your presentation. Using Keynote, you can also display your slides to the audience on the attached projector while you view the same slides with a timer and notes on your iPad. (See the screenshots below.) For those with an iPhone or iPod Touch, the Keynote Remote app allows presenters to remotely control their slideshows without the need to stand at the podium or physically touch the iPad to advance their slides.

Do you have any useful tips for creating slides and presenting with an iPad? Share your ideas in the comments!


Hacker Values ≈ Library Values*

* The ≈ symbol indicates that the two items are similar, but not equal, to each other.

Disambiguation

Hacker is a disputed term. The word hacker is so often mis-applied to describe law breaking, information theft, privacy violation, and other black-hat activities that the mistake has become permanently installed in our lexicon. I am not using hacker in this sense of the word. To be clear: when I use the word hacker and when I write about hacker values, I am not referring to computer criminals and their sketchy value systems. Instead, I am using hacker in its original meaning: a person who makes clever use of technology and information to solve practical problems. 

Introduction

With the current popularity of hackerspaces and makerspaces in libraries, library hack-a-thons, and hacking projects for librarians; it is clear that library culture is warming to the hacker ethic. This is a highly positive trend and one that I encourage more librarians to participate in. The reason I am so excited to see libraries encourage adoption of the hacker ethic is that hackers share several core values with libraries. Working together we can serve our communities more effectively. This may appear to be counter-intuitive, especially due to a very common public misconception that hacker is just another word for computer-criminal. In this post I want to correct this error, explain the values behind the hacker movement, and show how librarians and hackers share core values. It is my hope that this opens the door for more librarians to get started in productive and positive library hackery.

Hacker Values

First, a working definition: hackers are people who empower themselves with information in order to modify their environment and make the world a better place. That’s it. Hacking doesn’t require intruding into computer security settings. There’s no imperative that hackers have to work with code, computers, or technology–although many do. Besides the traditional computer software hacker, there are many kinds of crafters, tinkerers, and makers that share core the hacker values. These makers all share knowledge about their world and engage in hands-on modification of it in order to make it a better place.

For a richer and more detailed look into the hacker ethic than provided by my simplified definition I recommend three books. First try Corey Doctorow’s young adult novel, Little Brother 1. This novel highlights the hacker values of self-empowerment with information, hands-on hacking, and acting for the public good. Little Brother is not only an award-winning story, but it also comes with a bibliography that is one of the best introductions to hacking available. Next, check out Steven Levy’s classic book Hackers: Heroes of the Computer Revolution 2. Levy details the history of hackers in the early 1980s and explains the values that drove the movement. Third, try Chris Anderson’s Makers: The New Industrial Revolution 3. Anderson tells the story of the contemporary maker movement and the way it is combining the values of the traditional do-it-yourself (DIY) movement with the values of the computer hacker community to spark a vibrant and powerful creative movement across the world.

In the preface to Hackers: Heroes of the Computer revolution,  Levy observed a common philosophy that the hackers shared:

It was a philosophy of sharing, openness, decentralization, and getting your hands on machines at any cost to improve the machines and improve the world.

The Wikipedia entry on the hacker programming subculture builds on Levy’s observations and revises the list of core hacker values as:

  • Sharing
  • Openness
  • Collaboration
  • Engaging in the Hands-on Imperative. 

These values are also restated and expanded on in another Wikipedia article on Hacker Ethics. Each of these articulations of hacker values differs subtly, yet while they differ they reinforce the central idea that there are core hacker values and that the conception of hacker as computer criminal is misinformed and inaccurate. (While there clearly are computer criminals, the error lies in labeling these people as hackers. These criminals violate hacker values as much as they violate personal privacy and the law.)

Once we understand that hacking is rooted in the core values of sharing, openness, collaboration, and hands-on activity; we can begin to see that hackers and librarians share several core values and that there is a rich environment for developing synergies and collaborative projects between the two groups. If we can identify and isolate the core values that librarians share with hackers, we will be well on our way to identifying areas for productive collaboration and cross-pollination of ideas between our cultures.

Library Values

If we are going to compare hacker values with library values, an excellent starting point is the American Library Association’s Library Bill of Rights. I recently had the pleasure of attending a keynote presentation by Char Booth who made this point most persuasively. She spoke eloquently and developed a nuanced argument on the topic of the narratives we use to describe our libraries. She encouraged us to look beyond the tired narratives of library-as-container-of-information or library-as-content-repository and instead create new narratives that describe the enduring concept of the library. This concept of library captures the values and services libraries provide without being inextricably linked to the information containers and technologies that libraries have historically used.

Library bill of rights

Char Booth’s distillation of the 1948 Library Bill of Rights into five core values

As she developed this argument, Char encouraged us to look to library history and extract the core values that will continue to apply as our collections and services adapt and change. As an example, she displayed the 1948 Library Bill of Rights and extracted out of each paragraph a core value. Her lesson: these are still our core values, even if the way we serve our patrons has radically changed.

Char distilled the Library Bill of Rights into five core values: access, freedom, advocacy, inquiry, and openness. If we compare these values with the hacker values from above: sharing, openness, collaboration, and the hands-on-imperative, we’ll see that at least in terms of access to information, public openness, freedom, sharing, and collaboration libraries and hackers are on the same page. There are many things that hackers and libraries can do together that further these shared values and goals.

It should be noted that hackers have a traditionally anti-authoritarian bent and unlike libraries, their value of open access to information often trumps their civic duty to respect license agreements and copyright law. Without trivializing this difference, there are many projects that libraries and hackers can do together that honor our shared values and do not violate the core principles of either partner. After all, libraries have a lot of experience doing business with partners who do not share or honor the core library values of freedom, openness, and access to information. If we can maintain productive relationships with certain parties that reject values close to the heart of libraries and librarians, it stands to reason that we can also pursue and maintain relationships with other groups that respect these core values, even as we differ in others.

At the end of the day, library values and hacker values are more alike than different. Especially in the areas of library work that involve advocacy for freedom, openness, and access to information we have allies and potential partners who share core values with us.

Library Hackery

If my argument about library values and hacker values has been at all persuasive, it raises the question: what do hacker/library partnerships look like? Some of the answers to this have been hinted at above. They look like Jason Griffey’s LibraryBox project. This wonderful project involves hacking on multiple levels. On one level, it provides the information needed for libraries to modify (hack) a portable wifi router into a public distribution hub for public domain, open access, and creative-commons licensed books and media. LibraryBoxes can bring digital media to locations that are off the net. On another level, it is a hack of an existing hacker project PirateBox. PirateBox is a private portable network designed to provide untraceable local file-sharing. Griffey hacked the hack in order to create a project more in-line with library values and mission.

These partnerships can also look like the Washington DC public library’s Accessibility Hack-a-Thon, an ongoing project that brings together, civic, library, and hacker groups to collaborate on hacking projects that advance the public good in their city. Another great example of bringing hacker ethics into the library can be found in TechConnect’s own Bohyun Kim’s posts on AJAX and APIs. Using APIs to customize web services is a perfect example of a library hack: it leverages our understanding of technology and empowers us to customize and perfect our environment. With an injection of hacker values into library services, we no longer have to remain at the mercy of the default setting. We can empower ourselves to hack our way to better tools, a better library, and a better world.

An excellent example of hackery from outside the library community is Audrey Watters’ Hack Education and Hack [Higher] Education blogs. Just as computer hackers use their inside information of computer systems to remake the environment, Audrey users her inside knowledge of education systems to make positive changes to the system.

  1. Doctorow, Cory. 2008. Little brother. New York: Tom Doherty Associates. http://craphound.com/littlebrother/download/
  2. Levy, Steven. 2010. Hackers Heroes of the Computer Revolution. Cambridge: O’Reilly Media, Incorporated. http://shop.oreilly.com/product/0636920010227.do
  3. Anderson, Chris. 2012. Makers the new industrial revolution. New York: Crown Business. http://worldcat.org/oclc/812195098

eBook Review – Cultivating Change in the Academy: 50+ Stories from the Digital Frontlines

Cultivating Change in the Academy: 50+ Stories from the Digital Frontlines

This is a review of the ebook Cultivating Change in the Academy: 50+ Stories from the Digital Frontlines and also of the larger project that collected the stories that became the content of the ebook. The project collects discussions about how technology can be used to improve student success. Fifty practical examples of successful projects are the result. Academic librarians will find the book to be a highly useful addition to our reference or professional development collections. The stories collected in the ebook are valuable examples of innovative pedagogy and administration and are useful resources to librarians and faculty looking for technological innovations in the classroom. Even more valuable than the collected examples may be the model used to collect and publish them. Cultivating Change, especially in its introduction and epilogue, offers a model for getting like minds together on our campuses and sharing experiences from a diversity of campus perspectives. The results of interdisciplinary cooperation around technology and success make for interesting reading, but we can also follow their model to create our own interdisciplinary collaborations at home on our campuses. More details about the ongoing project are available on their community site. The ebook is available as a blog with comments and also as an .epub, .mobi, or .pdf file from the University of Minnesota Digital Conservancy.

The Review

Cultivating Change in the Academy: 50+ Stories from the Digital Frontlines 1

The stories that make up the ebook have been peer reviewed and organized into chapters on the following topics: Changing Pedagogies (teaching using the affordances of today’s technology), Creating Solutions (technology applied to specific problems), Providing Direction (technology applied to leadership and administration), and Extending Reach (technology employed to reach expanded audiences.) The stories follow a semi-standard format that clearly lays out each project, including the problem addressed, methodology, results, and conclusions.

Section One: Changing Pedagogies

The opening chapter focuses on applications of academic technology in the classroom that specifically address issues of moving instruction from memorization to problem solving and interactive coaching. These efforts are often described by the term “digital pedagogy” (For an explanation of digital pedagogy, see Brian Croxall’s elegant definition.2) I’m often critical of digital pedagogy efforts because they can confuse priorities and focus on the digital at the expense of the pedagogy. The stories in this section do not make this mistake and correctly focus on harnessing the affordances of technology (the things we can do now that were not previously possible) to achieve student-success and foster learning.

One particularly impressive story, Web-Based Problem-Solving Coaches for Physics Studentsexplained how a physics course used digital tools to enable more detailed feedback to student work using the cognitive apprenticeship model. This solution encouraged the development of problem-solving skills and has to potential to scale better than classical lecture/lab course structures.

Section Two: Creating Solutions

This section focuses on using digital technology to present content to students outside of the classroom. Technology is extending the reach of the University beyond the limits of our campus spaces, this section address how innovations can make distance education more effective. A common theme here is the concept of the flipped classroom. (See Salmam Khan’s TED talk for a good description of flipping the classroom. 3) In a flipped classroom the traditional structure of content being presented to students in lectures during class time and creative work being assigned as homework is flipped.  Content is presented outside the classroom and instructors lead students in creative projects during class time. Solutions listed in this section include podcasts, video podcasts, and screencasts. They also address synchronous and asynchronous methods of distance education and some theoretical approaches for instructors to employ as they transition from primarily face to face instruction to more blended instruction environments.

Of special note is the story Creating Productive Presence: A Narrative in which the instructor assesses the steps taken to provide a distance cohort with the appropriate levels of instructor intervention and student freedom. In face-to-face instruction, students have body-language and other non-verbal cues to read on the instructor. Distance students, without these familiar cues, experienced anxiety in a text-only communication environment. Using delegates from student group projects and focus groups, the instructor was able to find an appropriate classroom presence balanced between cold distance and micro-management of the group projects.

Section Three: Providing Direction

The focus of this section is on innovative new tools for administration and leadership and how administration can provide leadership and support for the embrace of disruptive technologies on campus. The stories here tie the overall effort to use technology to advance student success to accreditation, often a necessary step to motivate any campus to make uncomfortable changes. Data archives, the institutional repository, clickers (class polling systems), and project management tools fall under this general category.

The University Digital Conservancy: A Platform to Publish, Share, and Preserve the University’s Scholarship is of particular interest to librarians. Written by three UM librarians, it makes a case for institutional repositories, explains their implementation, discusses tracking article-level impacts, and most importantly includes some highly useful models for assessing institutional repository impact and use.

Section Four: Extending Reach

The final section discusses ways technology can enable the university to reach wider audiences. Examples include moving courseware content to mobile platforms, using SMS messaging to gather research data, and using mobile devices to scale the collection of oral histories. Digital objects scale in ways that physical objects cannot and these projects take advantage of this scale to expand the reach of the university.

Not to be missed in this section is R U Up 4 it? Collecting Data via Texting: Developing and Testing of the Youth Ecological Momentary Assessment System (YEMAS). R U Up 4 it? is the story of using SMS (texting) to gather real-time survey data from teen populations.

Propagating the Meme

The stories and practical experiences recorded in Cultivating Change in the Academy are valuable in their own right. It is a great resource for ideas and shared experience for anyone looking for creative ways to leverage technology to achieve educational goals. For this reader though, the real value of this project is the format used to create it. The book is full of valuable and interesting content. However, in the digital world, content isn’t king. As Corey Doctorow tells us:

Content isn’t king. If I sent you to a desert island and gave you the choice of taking your friends or your movies, you’d choose your friends — if you chose the movies, we’d call you a sociopath. Conversation is king. Content is just something to talk about.[2. http://boingboing.net/2006/10/10/disney-exec-piracy-i.html]

The process the University of Minnesota followed to generate conversation around technology and student success is detailed in a white paper. 4 After reading some of the stories in Cultivating Change, if you find yourself wishing similar conversations could take place on your campus, this is the road-map the University of Minnesota followed. Before they were able to publish their stories, the University of Minnesota had to bring together their faculty, staff, and administration to talk about employing innovative technological solutions to the project of increasing student success. In a time when conversation trumps content, a successful model for creating these kinds of conversations on our own campuses will also trump the written record of other’s conversations.

 

  1. Hill Duin, A. et al (eds) (2012) Cultivating Change in the Academy: 50+ Stories from the Digital Frontlines at the University of Minnesota in 2012, An Open-Source eBook. University of Minnesota. Creative Commons BY NC SA. http://digital-rights.net/wp-content/uploads/books/CC50_UMN_ebook.pdf
  2. http://www.briancroxall.net/digitalpedagogy/what-is-digital-pedagogy/
  3. http://www.ted.com/talks/salman_khan_let_s_use_video_to_reinvent_education.html
  4. http://bit.ly/Rj5AIR

Tablets in Library Workflows: Revolution & Healthy Skepticism

 
Tablet Revolution: Healthy Skepticism

Tablets and mobile computing have been the subject of a lot of Internet hype. A quick search for “tablet revolution” will confirm this, but if we’re appropriately skeptical about the hype cycle, we’ll want to test the impact of tablets on our library ourselves. We can do this in a few ways. We can check the literature to see what studies have been done. 1 We can check our web analytics to see which devices are being used to access our web sites. 2 We can also walk the public areas in our libraries and count patrons working on tablets. These investigations can tell us how and how often tablets are being used, but they don’t tell us how or if tablets are revolutionizing library use.

In order to better answer this question, I started a little project. Over the last year, I’ve been using informal methods to track the effects that tablet use have on my work. I secured some equipment funding and acquired an Apple iPad 2 and an Android tablet, the Asus Transformer Prime. I started doing my work on these devices, keeping an eye on how they changed my daily workflow, how suited they were to my daily tasks, and whether or not they increased my productivity or the quality of my work. Over the course of the year I can report that tablets have changed the way I work. Most of the changes are incremental, but there are at least a couple cases of genuine revolution to report.

Deploying Tablets in my Workflow

As I spent some time doing my work using the tablets, I discovered there were three possible results to my efforts to integrate them into my daily work. Some tasks simply did not translate well to the tablet environment. Other tasks translated fairly seamlessly to the tablet environment; what I could do on a computer I could also do on a tablet. Finally there were a few cases where the affordances of the tablets: touch interface, networked portability, and app environment enabled me to do my work in new ways, ways not possible using a traditional workstation or laptop.

The first sort of task, the kind in which tablets failed to produce positive results, tended to involve heavy processing requirements, the need to connect peripheral devices, or involved complex software programs not ported to mobile apps. Examples included editing image, sound, or video files; analyzing datasets; and creating presentation slides. The tablets lacked the processing power, peripheral interfaces, or fine interface control to make them adequate platforms for the editing tasks. Statistical analysis software shares the same heavy processor requirements and I was unable to find mobile apps equivalent to SPSS or Atlas TI. In the case of presentation slides, all the necessary conditions for success seemed to be present. Keynote for iOS is a great app, but I was never satisfied with the quality of my tablet-created presentations and soon returned to composing my slides in Keynote on my laptop. As a general rule of thumb, I found tasks that require lots of processing power, super-fine input control (fingers and even styli are imprecise on touch screens), or highly-specialized software environments to be poor candidates for moving to tablets.

The majority of my day-to-day work tasks fell into a second set of tasks, these tasks enabled me to easily replace my traditional computer with a tablet. I discovered that after a little research to discover the proper apps and a little time to learn how to use them, a tablet was a good as a computer, most of the time. At first, I experimented with treating the tablet as a small portable computer. I acquired Apple’s Bluetooth keyboard and the keyboard dock accessory for the Transformer and was able to do word processing, text editing and coding, email, instant messaging, and pretty much any browser-based activity without significant adjustment. I found text entry without a keyboard to be too clumsy a process for serious work. Tablets also are ideal for server-administration, since the computer on the other end handled the heavy lifting. There are SSH, FTP, and text editing apps that make tablets perfect remote administration environments. I also found text-based tasks like writing, email, chat, reading, and most things browser-based or whose files live in the cloud or on a server can be done just as well on a tablet as it can on a workstation or laptop.

The limitation to this general rule is that in some cases the iPad presented file management difficulties. The iOS defaults push users into using iTunes and iCloud to manage documents. If you like these options, there is no problem. I found these options lacking in flexibility, so I had to engage in a little hackery to get access to the files I needed on the iPad. Dropbox and Evernote are good examples of cloud storage apps that work once you learn how to route all your documents through them. In the end, I found myself preferring apps that access personal cloud space (Jungledisk) or my home NAS storage (Synology DS File) in my workflow. The Transformer Prime required fewer document-flow kluges and its keyboard accessory includes a USB flash-drive interface which is very useful for sharing documents with local colleagues and doesn’t require a fancy workaround.

A second limitation I encountered was in accessing web video content. Not frequently, but often enough to be noticed, certain web video files (Flash encoded) would not play on the iPad. The Android tablet is Flash capable and suffered fewer of these problems. Video isn’t a key part of my workflow, so for me this is mearly an annoyance, not a serious hindrance to productivity.

Touching Revolution

Of course, simply duplicating the capabilities of traditional computer environments in a smaller form-factor is not revolutionary. As long as I was using a tablet as if it were a smaller computer, then my work didn’t change, only the tools I was doing it with changed. It was when I started working outside of the keyboard and mouse interface model and started touching my work that new ways of approaching tasks presented themselves. When I started using a stylus to write on the screen of a tablet the revolution became apparent.

As an undergraduate, Mortimer Adler and Charles Van Doren’s How to Read a Book 3 was a required reading and their lesson on annotation while we read stuck with me. When it comes to professional development reading, annotation is absolutely necessary to comprehension and integration of content. Thus Amazon’s Kindle reader app for Android and iOS became my favorite ebook platform, due to its superior system for taking and sharing reading notes across platforms. I rely so heavily on annotations that I cannot do my work using ebook platforms that don’t allow me to take notes in text. In the same vein, I use personal copies of printed books for my research instead of borrowed library copies, because I have to write in the margins to process ideas.

Tablets revolutionized my reading when I discovered PDF annotation apps that allowed me to use a stylus to write on the top of documents. Apps like Notetaker HD and iAnnotate for iOS and ezPDF Reader for Android give readers the digital advantage of unlimited amounts of text without the bulk and weight of paper printouts. They also give the reader analog advantages of free-hand highlighting and writing notes in the margin. Combine these advantages with Zotero-friendly apps such as Zotpad, Zotfile, and Zandy that connect my favorite discovery tool to my tablet and I found myself reading more, taking better notes, and drawing clearer connections between documents. The portability of digital files on a mobile wirelessly connected device combined with the stylus and touch-screen method of text input enabled me to interact with my reading in ways impossible using either printed paper or a traditional computer monitor and keyboard. Now, my entire library and all of my reading lists came with me everywhere, so I carved out more time to read each week. When I opened a text, I was able to capture my thoughts about the reading more accurately and completely. This wasn’t just reading in a different medium, it was reading in a different method and it worked better than the way I had been doing before.

Tablets with reading annotation apps revolutionized the way that I read and organized my reading notes, but they had an even bigger impact on the way that I grade student papers. I love teaching, but grading essays is a task that I dread. Essays are heavy and hard to carry around. When I have essays with me, I have a constant and irrational background fear that someone will steal my car and I’ll lose irreplaceable student work. When I started using the tablet, I had my students submit their essays in PDF format. Then, I read their work in a similar manner to my professional reading. I read the essays on a tablet, using the stylus to highlight passages and write feedback in the margins. When I was finished, I could email the document back to the student and also keep an archived copy. This solved a number of paper distribution and unique copy problems. The students got better feedback more quickly and I always had a reference copy if questions arose later in the term.

A Personal Revolution

Taken by themselves, these reading and grading innovations may sound like incremental changes, not revolutions. For example, laptops are quite portable and we’ve had the ability to add notes and comments to PDF documents for a long time. There is no reason I couldn’t adopt this workflow without buying an additional expensive gadget, except that I couldn’t. I tried electronic reading and grading workflows before I had a tablet and rejected them. Reading on a computer monitor and typing comments into a PDF didn’t result in interesting thoughts about the reading. I tried grading by adding comments to PDF documents on a laptop and found my feedback comments to be arid and less helpful than the remarks I wrote in the margins of paper essays, so I switched back to colored pen on paper. These experiences are all anecdotal and personal, but accurately describe my experience. With a tablet, the feel of touching a screen and writing with a stylus enabled an organic flow of thoughts from my brain to the text. I can list the affordances of mobile computing that make this possible: ubiquitous wireless broadband networking, touch interface, lightweight and portable devices, a robust app ecology, and cloud storage of documents. The revolution lies in how these technical details combined in my workflow to creates an environment where I did better work with fewer distractions and more convenience.

Next Steps

One requirement to justify the time and expense of this project is that I share my findings. This post is an effort in that direction, but I will also be offering a series of faculty workshops on using tablets in academic workflows. I’m planning a workshop where faculty can put their hands on a range of tablet devices, a petting zoo of tablets. There will also be a workshop on reading app for tablets and one on grading workflows. One challenge to presenting what I’ve learned about tablets is that most of what I have learned is personal. I’ve spoken with scholars who do not share my preference for hand-written thoughts; my workflows are not revolutionary for them. What ultimately may be the most beneficial result of my project is uncovering a method for effectively communicating emerging technology experiences with non-technologically inclined colleagues.

 

  1. Pew. Tablet and E-book reader Ownership Nearly Double Over the Holiday Gift-Giving Period. Pew Internet Libraries. http://libraries.pewinternet.org/2012/01/23/tablet-and-e-book-reader-ownership-nearly-double-over-the-holiday-gift-giving-period/.
  2. Wikipedia contributors. 2012. Mobile web analytics. Wikipedia, the free encyclopedia. Wikimedia Foundation, Inc., September 13. https://en.wikipedia.org/w/index.php?title=Mobile_web_analytics&oldid=510528022.
  3. Mortimer Adler, How to read a book, Rev. and updated ed. (New York: Simon and Schuster, 1972).