Many libraries today provide 3D printing service. But not all of them can afford to do so for free. While free 3D printing may be ideal, it can jeopardize the sustainability of the service over time. Nevertheless, many libraries tend to worry about charging service fees.
In this post, I will outline how I determined the pricing schema for our library’s new 3D Printing service in the hope that more libraries will consider offering 3D printing service if having to charge the fee is a factor stopping them. But let me begin with libraries’ general aversion to fees.
Service Fees Are Not Your Enemy
Charging fees for the library’s service is not something librarians should regard as a taboo. We live in the times in which a library is being asked to create and provide more and more new and innovative services to help users successfully navigate the fast-changing information landscape. A makerspace and 3D printing are certainly one of those new and innovative services. But at many libraries, the operating budget is shrinking rather than increasing. So, the most obvious choice in this situation is to aim for cost-recovery.
It is to be remembered that even when a library aims for cost-recovery, it will be only partial cost-recovery because there is a lot of staff time and expertise that is spent on planning and operating such new services. Libraries should not be afraid to introduce new services requiring service fees because users will still benefit from those services often much more greatly than a commercial equivalent (if any). Think of service fees as your friend. Without them, you won’t be able to introduce and continue to provide a service that your users need. It is a business cost to be expected, and libraries will not make profit out of it (even if they try).
Still bothered? Almost every library charges for regular (paper) printing. Should a library rather not provide printing service because it cannot be offered for free? Library users certainly wouldn’t want that.
Determining Your Service Fees
What do you need in order to create a pricing scheme for your library’s 3D printing service?
(a) First, you need to list all cost-incurring factors. Those include (i) the equipment cost and wear and tear, (ii) electricity, (iii) staff time & expertise for support and maintenance, and (iv) any consumables such as 3d print filament, painter’s tape. Remember that your new 3D printer will not last forever and will need to be replaced by a new one in 3-5 years.
Also, some of these cost-incurring factors such as staff time and expertise for support is fixed per 3D print job. On the other hand, another cost-incurring factor, 3D print filament, for example, is a cost factor that increases in proportion to the size/density of a 3d model that is printed. That is, the larger and denser a 3d print model is, the more filament will be used incurring more cost.
(b) Second, make sure that your pricing scheme is readily understood by users. Does it quickly give users a rough idea of the cost before their 3D print job begins? An obscure pricing scheme can confuse users and may deter them from trying out a new service. That would be bad user experience.
Also in 3D printing, consider if you will also charge for a failed print. Perhaps you do. Perhaps you don’t. Maybe you want to charge a fee that is lower than a successful print. Whichever one you decide on, have that covered since failed prints will certainly happen.
(c) Lastly, the pricing scheme should be easily handled by the library staff. The more library staff will be involved in the entire process of a library patron using the 3D printing service from the beginning to the end, the more important this becomes. If the pricing scheme is difficult for the staff to work with when they need charge for and process each 3D print job, the new 3D printing service will increase their workload significantly.
Which staff will be responsible for which step of the new service? What would be the exact tasks that the staff will need to do? For example, it may be that several staff at the circulation desk need to learn and handle new tasks involving the 3D printing service, such as labeling and putting away completed 3D models, processing the payment transaction, delivering the model, and marking the job status for the paid 3D print job as ‘completed’ in the 3D Printing Staff Admin Portal if there is such a system in place. Below is the screenshot of the HS/HSL 3D Printing Staff Admin Portal developed in-house by the library IT team.
Examples – 3D Printing Service Fees
It’s always helpful to see how other libraries are doing when you need to determine your own pricing scheme. Here are some examples that shows ten libraries’ 3D printing pricing scheme changed over the recent three years.
- UNR DeLaMare Library
- NCSU Hunt Library
- 2014- uPrint 3D Printer: $10 per cubic inch of material (ABS), with a $5 minimum
- 2014 – MakerBot 3D Printer: $0.35 per gram of material (PLA), with a $5 minimum
- 2017 – uPrint – $10 per cubic inch of material, $5 minimum
- 2017 – F306 – $0.35 per gram of material, $5 minimum
- Southern Illinois University Library
- 2014 – Originally $2 per hour of printing time; Reduced to $1 as the demand grew.
- 2017 – Lulzbot Taz 5, Luzbot mini – $2.00 per hour of printing time.
- BYU Library
- University of Michigan Library
- The Cube 3D printer checkout is no longer offered.
- 2017 – Cost for professional 3d printing service; Open access 3d printing is free.
- GVSU Library
- 2014 – $0.35 per gram with a $6.00 minimum
- 2017 – Free (Ultimaker 2+, Makerbot Replicator 2, 7, 2x)
- University of Tennessee, Chattanooga Library
- 2014 – 2017 – Makerbot 1th, 5th – $0.10 per gram
- Port Washington Public library
- 2017 – Makerbot 5 – $1 per hour of printing time
- Miami University
- 2014 – $0.20 per gram of the finished print; 2017 – ?
- UCLA Library, Dalhousie University Library (2014)
Types of 3D Printing Service Fees
From the examples above, you will notice that many 3d printing service fee schemes are based upon the weight of a 3D-print model. This is because these libraries are trying recover the cost of the 3d filament, and the amount of filament used is most accurately reflected in the weight of the resulting 3D-printed model.
However, there are a few problems with the weight-based 3D printing pricing scheme. First, it is not readily calculable by a user before the print job, because to do so, the user will have to weigh a model that s/he won’t have until it is 3D-printed. Also, once 3D-printed, the staff will have to weigh each model and calculate the cost. This is time-consuming and not very efficient.
For this reason, my library considered an alternative pricing scheme based on the size of a 3D model. The idea was that we will have roughly three different sizes of an empty box – small, medium, and large – with three different prices assigned. Whichever box into which a user’s 3d printed object fits will determine how much the user will pay for her/his 3D-printed model. This seemed like a great idea because it is easy to determine how much a model will cost to 3d-print to both users and the library staff in comparison to the weight-based pricing scheme.
Unfortunately, this size-based pricing scheme has a few significant flaws. A smaller model may use more filament than a larger model if it is denser (meaning the higher infill ratio). Second, depending on the shape of a model, a model that fits in a large box may use much less filament than the one that fits in a small box. Think about a large tree model with think branches. Then compare that with a 100% filled compact baseball model that fits into a smaller box than the tree model does. Thirdly, the resolution that determines a layer height may change the amount of filament used even if what is 3D-printed is a same model.
Charging Based upon the 3D Printing Time
So we couldn’t go with the size-based pricing scheme. But we did not like the problems of the weight-based pricing scheme, either. As an alternative, we decided to go with the time-based pricing scheme because printing time is proportionate to how much filament is used, but it does not require that the staff weigh the model each time. A 3D-printing software gives an estimate of the printing time, and most 3D printers also display actual printing time for each model printed.
First, we wanted to confirm the hypothesis that 3D printing time and the weight of the resulting model are proportionate to each other. I tested this by translating the weight-based cost to the time-based cost based upon the estimated printing time and the estimated weight of several cube models. Here is the result I got using the Makerbot Replicator 2X.
- 9.10 gm/36 min= 0.25 gm per min.
- 17.48 gm/67 min= 0.26 gm per min.
- 30.80 gm/117 min= 0.26 gm per min.
- 50.75 gm/186 min=0.27 gm per min.
- 87.53 gm/316 min= 0.28 gm per min.
- 194.18 gm/674 min= 0.29 gm per min.
There is some variance, but the hypothesis holds up. Based upon this, now let’s calculate the 3d printing cost by time.
3D plastic filament is $48 for ABS/PLA and $65 for the dissolvable per 0.90 kg (=2.00 lb) from Makerbot. That means that filament cost is $0.05 per gram for ABS/PLA and $0.07 per gram for the dissolvable. So, 3D filament cost is 6 cents per gram on average.
Finalizing the Service Fee for 3D Printing
For an hour of 3D printing time, the amount of filament used would be 15.6 gm (=0.26 x 60 min). This gives us the filament cost of 94 cents per hour of 3D printing (=15.6 gm x 6 cents). So, for the cost-recovery of filament only, I get roughly $1 per hour of 3D printing time.
Earlier, I mentioned that filament is only one of the cost-incurring factors for the 3D printing service. It’s time to bring in those other factors, such as hardware wear/tear, staff time, electricity, maintenance, etc., plus “no-charge-for-failed-print-policy,” which was adopted at our library. Those other factors will add an additional amount per 3D print job. And at my library, this came out to be about $2. (I will not go into details about how these have been determined because those will differ at each library.) So, the final service fee for our new 3D printing service was set to be $3 up to 1 hour of 3D printing + $1 per additional hour of 3D printing. The $3 is broken down to $1 per hour of 3D printing that accounts for the filament cost and $2 fixed cost for every 3D print job.
To help our users to quickly get an idea of how much their 3D print job will cost, we have added a feature to the HS/HSL 3D Print Job Submission Form online. This feature automatically calculates and displays the final cost based upon the printing time estimate that a user enters.
Don’t Be Afraid of Service Fees
I would like to emphasize that libraries should not be afraid to set service fees for new services. As long as they are easy to understand and the staff can explain the reasons behind those service fees, they should not be a deterrent to a library trying to introduce and provide a new innovative service.
There are clear benefits to running through all cost-incurring factors and communicating how the final pricing scheme was determined (including the verification of the hypothesis that 3D printing time and the weight of the resulting model are proportionate to each other) to all library staff who will be involved in the new 3D printing service. If any library user inquire about or challenges the service fee, the staff will be able to provide a reasonable explanation on the spot.
I have implemented this pricing scheme at the same time as the launch of my library’s makerspace (the HS/HSL Innovation Space at the University of Maryland, Baltimore – http://www.hshsl.umaryland.edu/services/ispace/) back in April 2015. We have been providing 3D printing service and charging for it for more than two years. I am happy to report that during that entire duration, we have not received any complaint about the service fee. No library user expected our new 3D printing service to be free, and all comments that we received regarding the service fee were positive. Many expressed a surprise at how cheap our 3D printing service is and thanked us for it.
To summarize, libraries should be willing to explore and offer new innovating services even when they require charging service fees. And if you do so, make sure that the resulting pricing scheme for the new service is (a) sustainable and accountable, (b) readily graspable by users, and (c) easily handled by the library staff who will handle the payment transaction. Good luck and happy 3D printing at your library!
“Demonstrating DNA extraction” on Flickr
What Is a Biohackerspace?
A biohackerspace is a community laboratory that is open to the public where people are encouraged to learn about and experiment with biotechnology. Like a makerspace, a biohackerspace provides people with tools that are usually not available at home. A makerspace offers making and machining tools such as a 3D printer, a CNC (computer numerically controlled) milling machine, a vinyl cutter, and a laser cutter. A biohackerspace, however, contains tools such as microscopes, Petri dishes, freezers, and PCR (Polymerase Chain Reaction) machines, which are often found in a wet lab setting. Some of these tools are unfamiliar to many. For example, a PCR machine amplifies a segment of DNA and creates many copies of a particular DNA sequence. A CNC milling machine carves, cuts, and drills materials such as wood, hard plastic, and metal according to the design entered into a computer. Both a makerspace and a biohackerspace provide access to these tools to individuals, which are usually cost-prohibitive to own.
Genspace in Brooklyn (http://genspace.org/) is the first biohackerspace in the United States founded in 2010 by molecular biologist Ellen Jorgenson. Since then, more biohackerspaces have opened, such as BUGSS (Baltimore Underground Science Space, http://www.bugssonline.org/) in Baltimore, MD, BioLogik Labs (https://www.facebook.com/BiologikLabs) in Norfolk, VA, BioCurious in Sunnyvale, CA, Berkeley BioLabs (http://berkeleybiolabs.com/) in Berkeley, CA, Biotech and Beyond (http://biotechnbeyond.com/) in San Diego, CA, and BioHive (http://www.biohive.net/) in Seattle, WA.
What Do people Do in a Biohackerpsace?
Just as people in a makerspace work with computer code, electronics, plastic, and other materials for DYI-manufacturing, people in a biohackerspace tinker with bacteria, cells, and DNA. A biohackersapce allows people to tinker with and make biological things outside of the institutional biology lab setting. They can try activities such as splicing DNA or reprogramming bacteria.1 The projects that people pursue in a biohackerspace vary ranging from making bacteria that glow in the dark to identifying the neighbor who fails to pick up after his or her dog. Surprisingly enough, these are not as difficult or complicate as we imagine.2 Injecting a luminescent gene into bacteria can yield the bacteria that glow in the dark. Comparing DNA collected from various samples of dog excrement and finding a match can lead to identifying the guilty neighbor’s dog.3 Other possible projects at a biohackerspace include finding out if an organic food item from a supermarket is indeed organic, creating bacteria that will decompose plastic, checking if a certain risky gene is present in your body. An investigational journalist may use her or his biohacking skills to verify certain evidence. An environmentalist can measure the pollution level of her neighborhood and find out if a particular pollutant exceeds the legal limit.
Why Is a Biohackerpsace Important?
A biohackerspace democratizes access to biotechnology equipment and space and enables users to share their findings. In this regard, a biohakerspace is comparable to the open-source movement in computer programming. Both allow people to solve the problems that matter to them. Instead of pursing a scientific breakthrough, biohackers look for solutions to the problems that are small but important. By contrast, large institutions, such as big pharmaceutical companies, may not necessarily pursue solutions to such problems if those solutions are not sufficiently profitable. For example, China experienced a major food safety incident in 2008 involving melamine-contaminated milk and infant formula. It costs thousands of dollars to test milk for the presence of melamine in a lab. After reading about the incident, Meredith Patterson, a notable biohacker who advocates citizen science, started working on an alternative test, which will cost only a dollar and can be done in a home kitchen.4 To solve the problem, she planned to splice a glow-in-the-dark jellyfish gene into the bacteria that turns milk into yogurt and then add a biochemical sensor that detects melamine, all in her dining room. If the milk turns green when combined with this mixture, that milk contains melamine.
The DIYbio movement refers to the new trend of individuals and communities studying molecular and synthetic biology and biotechnology without being formally affiliated with an academic or corporate institution.5 DIYbio enthusiasts pursue most of their projects as a hobby. Some of those projects, however, hold the potential to solve serious global problems. One example is the inexpensive melamine test in a milk that we have seen above. Biopunk, a book by Marcus Wohlsen, also describes another DIYbio approach to develop an affordable handheld thermal cycler that rapidly replicates DNA as an inexpensive diagnostics for the developing world.6 Used in conjunction with a DNA-reading chip and a few vials containing primers for a variety of disease, this device called ‘LavaAmp’ can quickly identify diseases that break out in remote rural areas.
The DIYbio movement and a biohackerspace pioneer a new realm of science literacy, i.e. doing science. According to Meredith Patterson, scientific literacy is not understanding science but doing science. In her 2010 talk at the UCLA Center for Society and Genetics’ symposium, “Outlaw Biology? Public Participation in the Age of Big Bio,” Patterson argued, “scientific literacy empowers everyone who possesses it to be active contributors to their own health care; the quality of their food, water, and air; their very interactions with their own bodies and the complex world around them.”7
How Can Libraries Be Involved?
While not all librarians agree that a makerspace is an endeavor suitable for a library, more libraries have been creating a makerspace and offering makerspace-related programs for their patrons in recent years. Maker programs support hands-on learning in the STEAM education and foster creative and innovative thinking through tinkering and prototyping activities. They also introduce new skills to students and the public for whom the opportunities to learn about those things are still rare. Those new skills – 3D modeling, 3D printing, and computer programming – enrich students’ learning experience, provide new teaching tools for instructors, and help adults to find employment or start their own businesses. Those skills can also be used to solve everyday problem such as an creating inexpensive prosthetic limb or custom parts that are need to repair household items.
However, creating a makerspace or running a maker program in a library setting is not an easy task. Libraries often lack sufficient funding to purchase various equipment for a makerspace as well as the staff who are capable of developing appropriate maker programs. This means that in order to create and operate a successful makerspace, a library must make a significant upfront investment in equipment and staff education and training. For this reason, the importance of the accurate needs-assessment and the development of programs appropriate and useful to library patrons cannot be over-empahsized.
A biohackerspace requires a wet laboratory setting, where chemicals, drugs, and a variety of biological matter are tested and analyzed in liquid solutions or volatile phases. Such a laboratory requires access to water, proper plumbing and ventilation, waste disposal, and biosafety protocols. Considering these issues, it will probably take a while for any library to set up a biohackerspace.
This should not dissuade libraries from being involved with biohackerspace-related activities, however. Instead of setting up a biohackerspace, libraries can invite speakers to talk about DIYbio and biohacking to raise awareness about this new area of making to library patrons. Libraries can also form a partnership with a local biohackerspace in a variety of ways. Libraries can co-host or cross-promote relevant programs at biohackerspaces and libraries to facilitate the cross-pollination of ideas. A libraries’ reading collection focused on biohacking could be greatly useful. Libraries can contribute their expertise in grant writing or donate old computing equipment to biohackerspaces. Libraries can offer their expertise in digital publishing and archiving to help biohackerspaces publish and archive their project outcome and research findings.
Is a Biohackerpsace Safe?
The DIYbio movement recognized the potential risk in biohacking early on and created codes of conduct in 2011. The Ask a Biosafety Expert (ABE) service at DIY.org provides free biosafety advice from a panel of volunteer experts, along with many biosafety resources. Some biohackerspaces have an advisory board of professional scientists who review the projects that will take place at their spaces. Most biohackerspaces meet the Biosafety Level 1 criteria set out by the Centers for Disease Control and Prevention (CDC).
Democratization of Biotechnology
While the DIYbio movement and biohackerspaces are still in the early stage of development, they hold great potential to drive future innovation in biotechnology and life sciences. The DIYbio movement and biohackerspaces try to transform ordinary people into citizen scientists, empower them to come up with solutions to everyday problems, and encourage them to share those solutions with one another. Not long ago, we had mainframe computers that were only accessible to a small number of professional computer scientists locked up at academic or corporate labs. Now personal computers are ubiquitous, and many professional and amateur programmers know how to write code to make a personal computer do the things they would like it to do. Until recently, manufacturing was only possible on a large scale through factories. Many makerspaces that started in recent years, however, have made it possible for the public to create a model on a computer and 3D print a physical object based on that model at a much lower cost and on a much smaller scale. It remains to be seen if the DIYbio movement and biohackerspaces will bring similar change to biotechnology.
- Boustead, Greg. “The Biohacking Hobbyist.” Seed, December 11, 2008. http://seedmagazine.com/content/article/the_biohacking_hobbyist/. ↩
- Bloom, James. “The Geneticist in the Garage.” The Guardian, March 18, 2009. http://www.theguardian.com/technology/2009/mar/19/biohacking-genetics-research. ↩
- Landrain, Thomas, Morgan Meyer, Ariel Martin Perez, and Remi Sussan. “Do-It-Yourself Biology: Challenges and Promises for an Open Science and Technology Movement.” Systems and Synthetic Biology 7, no. 3 (September 2013): 115–26. doi:10.1007/s11693-013-9116-4. ↩
- Wohlsen, Marcus. Biopunk: Solving Biotech’s Biggest Problems in Kitchens and Garages. Penguin, 2011., p.38-39. ↩
- Jorgensen, Ellen D., and Daniel Grushkin. “Engage With, Don’t Fear, Community Labs.” Nature Medicine 17, no. 4 (2011): 411–411. doi:10.1038/nm0411-411. ↩
- Wohlsen, Marcus. Biopunk: Solving Biotech’s Biggest Problems in Kitchens and Garages. Penguin, 2011. p. 56. ↩
- A Biopunk Manifesto by Meredith Patterson, 2010. http://vimeo.com/18201825. ↩
Considering adding a 3D printer to the array of technology your library offers to meet your members’ needs?
The DeLaMare Science & Engineering Library at the University of Nevada, Reno, recently added two 3D printers, along with a 3D scanner and supporting software, to its collection. In the spirit of sharing the tremendous excitement involved in providing a 3D printer to our community, we hope our successful experience may be of use to others as you make the case for your own library. We’ll cover the opportunities libraries can embrace with the potential 3D printing brings, what exactly 3D printing is, how 3D printing, making, and fabrication enhances and perhaps changes learning, and to illustrate we’ll talk about what we’re doing here in DeLaMare.
What’s a 3D Printer?
In a manner similar to printing images on paper, a “3D printer” is a type of additive manufacturing: a three-dimensional object is created by laying down successive layers of material that adhere to one another, creating a three-dimensional output.
What the material is composed of varies from one manufacturer to the next including:
- fine cornstarch held together by “watered-down superglue”
- ABS plastic (think Legos!) with each layer literally melted onto the other
- high-end photopolymer printers where each layer is “printed” by flashing a 2-D image of the layer onto a thin film of a photoreactive layer deposited on the growing surface of the object, the process is similar: the three-dimensional object is constructed by printing and adhering one layer at a time.
Although the technology has been around for well over a decade, the cost for reliable printers has dropped to the point where it is now becoming widely accessible to hobbyists and the education market. Fair warning: don’t be surprised (like we were!) to find that your local high schools may already be years ahead of you in this arena. You can learn a great deal by talking to the high school teachers that may already be on their second or third iteration of the equipment. This makes sense: with the ability to rapidly produce detailed precision parts, such a device is by its very nature a rapid prototyping tool; it has a rightful place next to those CNC routers and milling machines in the shop.
But… the academic library? We would argue that the DeLaMare Science & Engineering Library and academic libraries in general are about knowledge creation, and “rapid prototyping represents the kernel activity of knowledge creation through action.” Spraggon & Bodolica, 2008.
Think of it this way: a laser printer enables students to create a tangible product of their creative writing, enabling further refinement and creation as it is marked-up and shared with others. A 3D printer can play a similar but more broadly-based role in the lives of research and learning – producing tangible models of theoretical constructs, acting as the springboard of new ideas. The ability to go from a two-dimensional model on a computer screen to a real-world object that can be handled, is potentially transformative; immediately accessible, it will not only promote but accelerate knowledge creation and innovation.
But… a 3D printer in the library?
Not everyone can easily understand the connection between libraries and 3D printing. Sometimes stakeholders need to have the “dots connected” to better understand what it is, the value it provides in academia, and why a library is a prime location for this technology.
First consider technology that has become commonplace in today’s library:
- copy machines, recently expanded to include scan to email functionality
- desktop computer workstations and software
- laptops and tablets
- supporting equipment such as laser printers and scanners
- audio and video production and editing equipment and staff
- large-format (poster) printers and scanner
There is serious potential here
UNR Libraries and many academic libraries across the country already strategically deploy technology to enable knowledge creation across departmental boundaries. We are actively building an environment that nurtures creativity while stimulating and supporting learning and innovation across the university landscape.
The library is in a unique position to be able to leverage the wealth of learning and opportunities for knowledge creation that access to such technology can provide in a way that most individual departments are not. Because the library exists for everyone in the academic community, we are well equipped to provide open support for all. By its very nature the library is an active inter-disciplinary hub, where communities of practice cross paths regularly; rather than relegated to isolated departmental “silos” on campus, library technology explicitly enables learning and knowledge creation across disciplines. Science, Technology, Engineering & Math projects can be augmented by insights from the Arts and Humanities, and vice-versa. Regardless of academic discipline, “imagination begets fabrication, fabrication begets imagination.” (Doorley & Witthoft, 2012)
How is Rapid Prototyping a match for libraries?
Rapid Prototyping technology enables the active construction of new knowledge in a way that may be a good match for the library; beyond simply an opportunity to continue to be seen as leading the way technologically, the addition of the resource might enable your students and faculty to leverage the multidisciplinary skills and competencies needed to innovate and compete in today’s rapidly changing environment. In our case, liaison/outreach opportunities abound; currently identified needs that would be supported include:
• Chemistry Department – production of 3D chemical models and lattice structures in support of ongoing research being performed by graduate and undergraduate students working closely with teaching and research faculty. To date, the department has been required to outsource such production needs at a significant cost – both for the cost of the printing, and a lag time on the order of weeks to months for turnaround.
• Mechanical Engineering – development of custom piecework as-needed to support various projects throughout the undergraduate curriculum: from gears and structural work associated with robots and hovercraft to bridges and other structures; the students are already making heavy use of the equipment and software to meet unforeseen needs.
• Computer Sciences & Engineering – in addition to significant prototyping needs identified with several department flagship Senior Projects courses, more routine work will include the production of custom case enclosures to house prototype systems.
• Mining Engineering – production of 3D models of ore bodies and other mine structures immediately enabling learning on a level that is difficult to approach from a strictly two-dimensional print standpoint.
• Geography – structural modeling of geographic terrains, including 3D models based on traditional maps combined with other data to create tangible models of concepts being considered both in the classroom and as faculty research.
Potential support could include:
• BioSciences – examples could include production of body parts models from CT or other scans; producing tangible 3D replicas of actual case studies. [ Editorial note: a research team from the Psychology department on campus has already announced their intention to print 3D models of each team member’s brain from MRI scans.]
• Business/Engineering/Physical Sciences – production of custom parts needed to prototype development in support of patent applications without overly costly outsourcing of work.
• Seismology – active production of 3D models of fault boundaries in an area of study as based on field sampling and collected data.
• Arts – need more be said? Imagine the creativity documented in Lawrence Lessig’s “Remix” extended to the world of 3D objects…
In short, rapid prototyping is a new multidisciplinary literacy that is poised to boost learning and knowledge creation across the Sciences, Engineering, and Arts across the academy. The need for rapid prototyping support is real, and the library is an appropriate place to maximize both the investment and return on the equipment.
So what kind of 3D printer to get?
As of this writing, RP publications hosts a pretty thorough comparison chart of “Comparison Chart of All 3D Printer Choices for Approximately $20,000 or less” at http://www.additive3d.com/3dpr_cht.htm. Its authors make the important points up-front:
• there’s no such thing as the “best” 3D printer, and
• the most important thing is to ask yourself what you and your community will be doing with the machine; balance current needs and future potential.
What will we be doing with a 3D printer?
In identifying needs strongly in line with robust, droppable output; we needed to be able to print 3D models of gears, robot parts, and models that could be handled with a minimum of breakage. Stakeholders across the disciplines were quite clear that they would rather hand-paint a part made of “real” (ABS) plastic if need be than deal with pretty but fragile output.
We chose 2 printers for our maiden voyage along with supporting hardware and software:
- Production 3D printer: Envisioned as the production engine for reliable output of precision parts, the Stratasys uPrint+/SE appeared to be the optimum choice given the demands of a production environment. The combination of reliable precision output, along with the relatively low cost of materials, promises to be a good entry point, at roughly $4.50/cubic inch of printed volume. Although the Stratasys uPrint/SE is somewhat less expensive, the “+” option adds the capability of printing in multiple colors – a feature that is likely to be key in the adoption and use of the equipment.
- Hobbyist 3D printer: The 3DTouch printer was selected to serve both as an active display and an entry point for users experimenting with 3D print output; although the printer lacks the precision of the recommended production machine, the cost of materials with the 3DTouch are dramatically lower than for the production machine at approximately $0.60/cubic inch. The idea is that the 3DTouch can serve as a testing ground for first-round prototypes that would otherwise be printed at a significantly higher cost on the production machine.
- Supporting hardware and software: Purchases include a single NextEngine 3D Laser Scanner, along with a single license of the supporting software RapidWorks. Capable of scanning extended real-world objects at up to 160,000 points per inch, producing a highly-detailed digital representation that can be immediately opened and manipulated in popular modeling software such as SolidWorks or AutoCAD. The educational lab license (30 floating licenses) of the Rhino 3D Modeling Tools for Learning was purchased to meet the needs of customers less comfortable with the SolidWorks software available through a partnership with Engineering on campus.
Connecting the Dots
It should be mentioned that the equipment identified for purchase already has a successful track record – it continues to be the choice for installation in high schools across the country for the same reasons detailed here.
The introduction of the new service already speaks loudly to the students and faculty as to UNR Library’s commitment to the continuing support of combining new with traditional technologies in support of the depth of learning that could not otherwise be obtained. In addition to directly supporting learning and innovation across disciplines at the University, the addition of rapid prototyping services may provide opportunities to introduce those that may not currently think of themselves as “library users” to the wealth of supporting resources that the library already provides. Production use of the 3D printers will build on the already well-established model of large-format printing support, developed over many years; the adoption of the new technology will not require substantial modification to existing procedures.
The great news is we are seeing both printers get use from students and faculty from a variety of departments, even through the summer. Many students have been early adopters, often spreading the news by word of mouth and bringing their work to their peers and faculty. Interestingly, the students are helping each other with the 3D scanning, manipulation and building using 3D software, as well as sharing files. The printer is available to all within the UNR community and we are also looking forward to working with a number of faculty as they add 3D printing as part of their courses and curriculum starting this fall.
Edited to add the official press release from University of Nevada, Reno: http://newsroom.unr.edu/2012/07/18/university-of-nevada-reno-library-first-in-nation-to-offer-3d-printing-campuswide/
Doorley, S., & Witthoft, S. (2012). Make space: How to set the stage for creative collaboration. (1 ed., p. 79). Hoboken, New Jersey: John Wiley & Sons, Inc.
Spraggon, M. and Bodolica, V. (2008). Knowledge creation processes in small innovative hi-tech firms, Management Research News, 31(11), p. 879-894.
About Our Guest Author: Tod Colegrove holds the degree of Master of Science in Library and Information Science with a concentration in Competitive Intelligence and Knowledge Management from Drexel University which complements additional advanced degrees held in Physics, including the Ph.D.; over 14 years experience as senior management in high-technology private industry. Actively involved in the academy across multiple scientific and engineering disciplines, and keenly aware of the issues and trends in scholarly communication in the sciences; active member of the Association of College and Research Libraries, Science and Technology Section (ACRL/STS), as well as the Library and Information Technology Association (LITA) division of the ALA. At the University of Nevada, Reno, where I served multiple years as manager of the Information Commons @One at the opening of the Mathewson-IGT Knowledge Center, and currently serve as the Head of the DeLaMare Science & Engineering Library.